Situated between consciousness and dream, the scenes are colonized by the architectural fabrications of a futuristic world. An apocalyptic scene that bears silent witness to our failures and repressed memories, they reference our search and subsequent failure for a new way of living, a utopian ideal, in response to the pressures on contemporary living from the effects of climate change, exploding population and shortage of planet resources.
Before this immense space the displaced characters are lost and small. They convey a sense of stillness, alienation and of waiting for something. Promised the sublime through a manufactured, false beauty, they search for the ‘otherness’ in relation to the self. Seeking out an alternate identity they explore a virtual reality that allows them the freedom to explore hidden possibilities, highlighting a relationship to our growing interest in escaping reality through the culture of video games.
What was it we might have hoped?